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Cell-based Architecture

· 2 min read
Simon Zhang
Non Traditional Engineer

Cell-based architecture is an architectural approach often used in distributed systems to ensure scalability, reliability, and fault tolerance by organizing a system into isolated, independent units called cells. Each cell functions as a self-contained unit, capable of operating independently while serving a subset of the total workload. This model is inspired by biological systems where cells operate autonomously yet contribute to the whole system's functionality.


Key Characteristics of Cell-based Architecture

  1. Isolation:

    • Each cell is independent and encapsulates its data and logic. This prevents issues in one cell from affecting others, enhancing fault tolerance.
  2. Scalability:

    • To handle increased demand, new cells can be added horizontally. Each cell handles a manageable portion of the workload, ensuring the system scales predictably.
  3. Autonomy:

    • Cells operate independently without requiring coordination with others, which simplifies deployment and updates.
  4. Redundancy:

    • Redundant cells can be deployed to ensure high availability. If one cell fails, others can take over its workload.
  5. Flexibility:

    • Different cells can have different configurations or serve different workloads, making the architecture adaptable to diverse needs.
  6. Bounded Contexts:

    • Cells often align with specific bounded contexts in a domain-driven design, making the system easier to understand and maintain.

Advantages of Cell-based Architecture

  • Resilience: Failures are contained within a cell, preventing cascading failures across the system.
  • Elastic Scalability: Cells can be scaled independently based on the workload demand.
  • Operational Independence: Updates, deployments, or maintenance can be done per cell without disrupting the entire system.
  • Improved Performance: Each cell handles a subset of requests, reducing the chance of bottlenecks.
  • Easier Fault Diagnosis: Issues are easier to identify since they are confined to individual cells.

Typical Use Cases

  1. Telecommunication Systems:
    • Cell-based architectures are commonly used in telecom for ensuring high availability and scalability across regions.
  2. Large-scale SaaS Platforms:
    • Applications like email services, CRM systems, and collaboration tools often use this architecture for multi-tenancy.
  3. Cloud-native Applications:
    • Microservices and containerized applications often adopt a cell-based approach to scale.

Example of Cell-based Architecture

In a streaming video platform, each cell could manage streaming and user data for a specific geographical region. If the demand in a region increases, additional cells can be deployed to handle the load, ensuring uninterrupted service for users.

Permutation

· 3 min read
Simon Zhang
Non Traditional Engineer

Permutation is an important idea in math, but surprisingly, it is also an important idea in computer science. I mean... permutation itself is not important ... Dont worry, you wont see them in your cs exams. However, it yields an important idea of backtracking.

Backtracking

is a general algorithmic technique that involves incrementally building up a solution to a computational problem, then abandoning (or "backtracking" from) each partial solution ("candidate solution") as soon as it is determined not to be a viable solution to the problem at hand. This method is used extensively in problems related to constraint satisfaction, such as puzzles (like Sudoku), combinatorial optimization problems, and in scenarios requiring the exploration of all possible configurations, such as parsing and the placement of game pieces.

Here’s a general outline of how backtracking works:

  • Choose: Begin at a starting point and choose an option to advance the solution.
  • Constraint Check: After choosing an option, check if the partial solution meets the problem constraints.
  • Goal Check: Determine if a complete solution has been formed. If so, output or store this solution.
  • Further Exploration: If the current partial solution is valid but incomplete, extend the solution further by choosing the next option.
  • Backtrack: If an option leads to a dead end (i.e., it violates constraints or no further extension is possible), discard this option and return to the previous step, trying other possible options.

The process repeats recursively, exploring all possible paths until a solution is found or all paths are deemed unviable. This technique effectively prunes large portions of the search space that cannot possibly lead to a solution, making it efficient for solving some types of complex problems that would otherwise be infeasible to handle through brute-force methods.

Here is a very interesting example... Could you figure it out?

#include <iostream>
#include <vector>

using namespace std;


/**
* @brief print permutation for number 0 to num-1 with num digits
*
* @param num
*/
vector<int> res;

void helper(int idx, int num) {
if (idx == num) {
for (auto i: res) {
cout << i << " ";
}
cout << endl;
return;
}

for (int i = 0; i < num; i++) {
res.push_back(i);
helper(idx + 1, num);
res.pop_back();
}
}

void permutation(int num) {
helper(0, num);
}

int main() {
int a = 0;
cin >> a;
permutation(a);
}

You can copy and paste these code and play with it~

Have fun and happy coding.

Welcome to Tech Talk

· One min read
Simon Zhang
Non Traditional Engineer

This part is for sharing, and bring something interesting to you, and hopefully, helpful.